Description:
You exhale a destructive cone of elemental fury, channeling the breath weapons of Tiamat’s five chromatic heads. Choose two of the following damage types: fire, cold, lightning, poison, or acid. Creatures within the cone must make a Dexterity saving throw. On a failed save, a creature takes 8d6 damage of each chosen type, or half as much on a successful save. The types of damage cannot overlap; each creature is hit with two distinct types.
Draconic Empowerment:
If one of the damage types you choose matches your Draconic Ancestry, the effect is empowered based on that ancestry:
- Fire (Red): Creatures hit by fire damage take an additional 1d6 fire damage at the start of their next turn.
- Cold (White): Creatures hit by cold damage have their speed reduced by 15 feet until the end of their next turn.
- Lightning (Blue): Creatures hit by lightning damage cannot take reactions until the end of their next turn.
- Poison (Green): Creatures hit by poison damage are poisoned for 1 minute (they can repeat the saving throw at the end of each of their turns to end the condition).
- Acid (Black): Creatures hit by acid damage must make a Constitution saving throw or be blinded until the end of their next turn.
Elemental Empowerment:
If a creature fails its saving throw against one of the damage types and that type matches your Draconic Ancestry, you gain temporary hit points equal to half the total damage dealt (rounded down).
At Higher Levels:
When you cast this spell using a spell slot of 6th level or higher, the damage of each type increases by 1d6 for each slot level above 5th.
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