Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Debuff (...)
You infuse a creature you can see within range with dark energy that can either restore or corrupt. The target must make a Constitution saving throw.
- On a failed save: The target regains 5d8 + your spellcasting ability modifier hit points but has disadvantage on the first attack roll it makes before the end of its next turn.
- On a successful save: The target regains half as many hit points and does not suffer disadvantage.
The target can choose to automatically fail this saving throw.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d8 for each slot level above 3rd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/16/2024 4:27:35 PM
|
2
|
0
|
1.0
|
Coming Soon
|
|
|
9/28/2024 2:54:08 PM
|
3
|
0
|
1.1
|
Coming Soon
|