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Spells Rules Create A Spell Browse Homebrew
Homebrew

Synaptic Feedback

Concentration
Level
5th
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You project a field of disruptive psychic energy around you. Any creature that starts its turn within 10 feet of you must make an Intelligence saving throw. On a failed save, the creature takes 4d6 psychic damage and has disadvantage on all attack rolls and ability checks until the start of its next turn. On a successful save, the creature takes half damage and suffers no further effects.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the psychic damage increases by 1d6 for each slot level above 5th.

Previous Versions

Name Date Modified Views Adds Version Actions
Synaptic Feedback
9/28/2024 3:33:35 PM
1
0
1.0
Coming Soon

Spell Tags: Damage Debuff

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard Sorcerer (Legacy) - Aberrant Mind (Legacy) Sorcerer - Aberrant Sorcery

Varro_Thaddeus
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