Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You tear through the mental defenses of a creature you can see within range. The target must make an Intelligence saving throw. On a failed save, it takes 8d8 psychic damage and is unable to cast spells until the end of its next turn. On a successful save, the target takes half as much damage and suffers no other effects.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the psychic damage increases by 1d8 for each slot level above 6th.

Previous Versions

Name Date Modified Views Adds Version Actions
9/28/2024 3:36:27 PM
1
0
1.0
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard Sorcerer (Legacy) - Aberrant Mind (Legacy) Sorcerer - Aberrant Sorcery

Varro_Thaddeus