Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
You tear through the mental defenses of a creature you can see within range. The target must make an Intelligence saving throw. On a failed save, it takes 8d8 psychic damage and is unable to cast spells until the end of its next turn. On a successful save, the target takes half as much damage and suffers no other effects.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the psychic damage increases by 1d8 for each slot level above 6th.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/28/2024 3:36:27 PM
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1
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0
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1.0
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Coming Soon
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