Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Taking from the future, you warp time around up to five allies within range. Those allies may then spend up to three Hit Dice, as if they just took a short rest. For each Hit Die spent in this way, the player rolls the die and adds the their Constitution modifier to it. The character regains hit points equal to the total. This does not allow them to get any features back like a short rest, and the dice used are expended until replenished.
"What do you know, time really does heal all wounds." - Rowan Duskfire, the FateFox
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