Level
4th
Casting Time
1 Action
Range/Area
60 ft. (60 ft. )
Components
V, S
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect

You utter an incantation and wave your hands in a circle around yourself, causing a ward to spring up around you. For the next 10 minutes - provided you maintain concentration - all abjuration spells cast using a spell slot of 3rd-level or lower within the ward's area (60 foot sphere centered on your position at the time of casting) automatically fail, still consuming the spell slot and any material components, if applicable. This ward itself cannot be affected by abjuration magic that is cast using a spell slot of 3rd-level or lower, meaning it is immune to effects like counterspell and dispel magic that are cast at too low of a level. The ward - while originating from your position at the time of the spell's casting - is stationary and does not move with you. A creature with truesight, or under the effects of a spell like see invisibility or detect magic is able to see the area of the ward as a faintly blue shimmer in the air, otherwise, the ward is invisible.

At Higher Levels: For each spell level above 4th, the ward's area increases by a further 20 feet per spell level above 4th. Additionally, the ward protects against even higher-level abjurations. Any abjuration spell cast using a spell slot equal to this spell's level minus 1 automatically fails, consuming the spell slot and any material components. This spell is also more resistant to other abjuration magic, any abjuration spell that would prevent this spell from being cast or dispel its effect must be cast at a level at least equal to this spell's level in order to function.

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Kingstar114

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