You gain control over the blood within a creature's body, momentarily forcing it to move as you command. Choose a creature within range that has blood. The target must make a Strength saving throw. On a failure, you can control its basic movements, such as walking or standing, allowing it to move up to 15 feet in any direction on your turn. The target cannot take actions, make attacks, or cast spells while under your control. You can use a bonus action on your turn to command the creature to move up to 15 feet in any direction.
At the end of each of its turns, the target can make another Strength saving throw to end the effect. The DC for this saving throw decreases by 1 for each subsequent attempt. On a successful save, the spell ends, and the creature regains full control over its body.
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