when the spell is activated blood will be drawn from the battlefield into the user's hand and create a weapon of any choice if there is no blood on the battlefield enemies blood will be drawn from them dealing 1d6 damage if there is no enemies nor blood on the battlefield then the user's blood will be drawn removing any effects If the blood came from a being or source that was afflicted with an effect the weapon will deal that effect to whomever it attacks you can also imbue weapons with blood making them stronger but the weapons will glow a blood red if any enemy is in the light of the weapon they will get nightmares for that night when they sleep to resist effect roll d10 blood weapons are slightly weaker than normal weapons but do not require attunement
* - (blood)
Level
3rd
Casting Time
20 Minutes
Range/Area
30 ft.
(30 ft. *)
Components
V, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
STR Save
Damage/Effect
All
Comments