Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Paralyzed
Choose a creature that you can see within range. The target must succeed on a Strength saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. Additionally, the target takes 1d6 Psychic damage every failed saving throw.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
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