Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M
Duration
1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Prone (...)
You point to a creature within range and attempt to bewitch their body into spasms. The target creature must make a Constitution saving throw. On a failed save, for the duration of a total of three rounds, the target creature cannot take reactions, and if the creature tries to take an action, they must roll a Constitution saving throw against your spell save DC or lose the action.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may target one additional creature for each level above 1st.
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