Level
3rd
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Control

You create a 1D4 mushrooms in points of your choice within range. The mushrooms linger in the area until a creature comes within 10 feet from them OR start their turn in range of one. When this happens OR if concentration is lost, they explode and disappear, immediately inflicting one of the following effects. Roll a D6 to determine the effect for each mushroom. If a creature is affected by multiple exploding mushrooms at once, roll the effects one at a time. 

1 - Exploding - This mushroom deals 3D8 Fire damage in a 10 ft radius when it explodes

2 - Sleep - The creature (or creatures) in range of this mushroom are put to sleep, fall prone and are incapacitated until the start of your next turn, or until they take damage.

3 - Poison - This mushroom does 4D6 Poison damage in a 10ft radius and the creature(s) must make a DC 14 CON save or they are poisoned. 

4 - Slow - Any creatures in a 10ft radius is Slowed for 3 rounds. An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.

5 - Confusion - Each creature in a 10ft radius is affected by Confusion. An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. d10 Behavior 1 The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. 2–6 The creature doesn’t move or take actions this turn. 7–8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. 9–10 The creature can act and move normally. At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.

6 - Blinded - Each creature in a 10ft radius is blinded for 2d4 turns. 

Upcasting grants you an additional 1D4 Mushrooms at level 5, an additional 3d4 at level 7 and 4D4 at level 9. 

 

* - (a handful of spores)

Spell Tags: Control

Available For: Druid

Licorized

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