Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Cold
With fingers like ice, reach towards an enemy and make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Cold damage, it can’t regain Hit Points until the end of your next turn, and is surrounded by dim light until the end of their next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
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