Level
4th
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
You twist the incoming energy around you and creatures within range, that you can see, attempting to move them out of the path of danger.
When you or your allies are forced to make a Dexterity saving throw, choose up to 3 creatures you can see within range, they gain a bonus to that roll equal to your intelligence modifier.
Higher level scaling. When you cast this spell using a spell slot of 5th level or higher, the number of creatures you may target increases by 1 for every spell slot above 4th.
* - when target is forced to make dexterity saving throw
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