You call upon the many creatures of the seas to aid you and suffuse their power within you. You may choose one of the following choices and gain those effects until the spell ends.
Crystal Dolphin. The user's lower half becomes that of a bluish-grey dolphin tail. The user has advantage on Dexterity Checks and Intelligence Checks. Increase Movement Speed by 5. At 3rd Level, ability checks increase to expertise bonuses. At 2nd or higher levels, movement speed increases per spell slot used in increments of 5 and temporarily gain the Shield spell. (Usable at player level 1).
Kelpie Sea Horse. The user's lower half becomes that of a camouflaged sea horse. The user loses half of their movement speed but increases AC by 2. Gain a egg-like gem with a sea horse motif within it. When you are targeted by a spell, you roll a d20 for the save. If you roll a 15 or higher and if the spell is 2nd level or lower, the spell has no effect on you. If you roll a critical success (20) the magic enters the egg and is reflected, instead targeting the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster with your additional spellcasting modifier applied. You also gain the ability to turn invisible for one round, but may not move for the duration. Using this spell at higher levels increases the crystal's power, being able to reflect spells at higher levels. (Usable at player level 3.)
Glass Flying Fish. The user gains a glass-like appearance to their tail and transparent wings appear along their tail. The user's swimming speed is increased by 10 feet. Gain a flying speed of 30 feet. Gain usage of the Gust cantrip and the Shatter spell. Both spells are used as normal. At higher levels, increase the movement speed of both by 5 and increase the Shatter spell's radius by an additional 1d4 feet on top of the additional 1d8 damage. (Usable at player level 4.)
Lightning Swordfish. The user's tail becomes extremely streamlined and sharp with any twitch creating small sparks of electricity. You create a glowing spectral sword within your hand that sheds bright light for 30 feet. After the sword has appeared, you temporarily double your movement speed and may make a melee attack against a target within 30 feet, and may use the rest of your movement without provoking attacks of opportunity. The sword deals 1d12 slashing and 1d12 lightning plus your spellcasting ability modifier. At higher levels, increase the damage by 1d12 per spell slot used. (Usable at player level 5.)
Prismatic Jellyfish. The user's lower half changes and becomes that of a jellyfish, flowing tendrils and tentacles spreading in every direction except up. The user's movement speed is set to zero. This tail sheds a bioluminescent light that sheds bright light for 20 feet and dim light for 40 feet. Tendrils extend from the user's body and paralyze anything that comes within a 15 foot range. Those affected take 2d8 acid damage and 2d8 poison damage every turn they remain within the tentacles. Targets must roll a DC 18 CON saving throw to break through the paralysis and escape the tentacles, but will take 1d6 lightning damage upon freeing themselves. At higher levels, increase the acid and poison damage by an additional d8 of your choosing per spell slot. (Usable at player level 6.)
Glacier Seal. The user's lower half changes to that of a seal. The user grows a myriad of helpful abilities, gaining advantage on Constitution checks and resistance to Fire damage. The user will also increase their HP by 4d6 plus their spellcasting modifier. The user will also gain the ability to cast the Ray of Frost cantrip and the spell, Rime's Binding Ice. At higher levels, increase the amount of HP gained by 1d6 as well as any spell changes. (Usable at player level 8.)
Steel Stingray. The user's lower half changes and becomes much flatter with a spiny lash at the end. The user gains advantage on Perception(WIS) checks. The user gains an altered but empowered version of the Thorn Whip cantrip. The lash on the end of the tail is instead used for the spell, and can extend up to 15ft. If the attack hits, the creature takes 5d6 piercing damage and becomes Poisoned. You may choose to pull the creature closer to you. The spell's damage increases by 1d6 when you reach 9th level, 13th level and 17th level. (Usable at player level 8.)
Midnight Tiger Shark. The user's lower half becomes that of a pitch black shark, streamlined and powerful, gaining fins on their arms and their teeth become extremely sharp. The user gains advantage on Strength, Dexterity and Charisma Checks. The user's movement speed increases by half of their current movement speed. An aura is created around the user that frightens any that enter the 20 foot sphere, requiring a DC 18 INT saving throw. The fins may be used in melee combat, dealing 3d8 slashing damage. The user may also use Spirit Shroud, however it is altered, as instead of dead spirits, three shadowy shark sprites appear instead. Any attack made deals an additional 1d12 radiant damage per shark sprite, and targets may not regain any hit points until the end of combat. At higher levels, the aura's size increases by 5 feet and additional shark sprites appear per spell slot used. (Usable at player level 11.)
Tempest Dragon. The user's lower half doesn't experience any major changes, remaining humanoid or a tail depending on the spell caster but draconic scales appear upon the user's flesh. These scales have the durability of adamantine armor, increasing the user's AC by 3 and any critical hit against the user becomes a normal hit. Waves of energy pulse outward from the user, dealing 1d8 thunder damage, 1d8 lightning damage, 1d8 bludgeoning damage and 1d8 cold damage every round. The user also gains the ability to use the spells, Maelstrom, Destructive Wave, and Cone of Cold. At higher levels, the aura deals an additional 1d8 damage of all types at 15th level and 20th level, as well as regular spell slot increases. (Usable at player level 14.)
At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the tail changes gain greater abilities, listed with their section.
Previous Versions
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