Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (30 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Combat (...)

You channel arcane energy into your body, gathering power before releasing it in a concentrated blast of energy. Choose one of the following variants when you cast this spell. Each variant affects creatures in a 30-foot cone originating from you.

Blue Variant: Repulsion Blast.
Each creature in the area must make a Strength saving throw. On a failed save, a creature takes 4d8 force damage and is pushed 20 feet away from you. On a successful save, a creature takes half damage and is not pushed.

Red Variant: Pulling Blast.
Each creature in the area must make a Strength saving throw. On a failed save, a creature takes 4d8 force damage and is pulled 20 feet closer to you. On a successful save, a creature takes half damage and is not pulled.

Green Variant: Recoil Blast.
Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 force damage. On a successful save, a creature takes half damage. Regardless of the outcome, you are propelled 30 feet away from the point of origin. If you use this version while jumping, you can add your jump height to the distance, effectively launching yourself upward.

Spell Scaling
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. Additionally, the distance affected by each variant increases by 5 feet for each slot level above 3rd.

 

Spell Tags: Damage Debuff Movement Utility Combat

Available For: Sorcerer Warlock Wizard Wizard (Legacy) - School of Evocation (Legacy) Bard - College of Valor Cleric - War Domain

Khookins

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