You create a large crimson tendril that attempts to latch onto each chosen target within range. You can target up to three creatures. Each target must make a Constitution saving throw. On a failed save, the target takes 3d8 necrotic damage (damage increases by 1d8 for each level above 3rd you cast it) and you gain temporary hit points equal to the damage dealt.
If a target is reduced to 0 hit points by this spell, you instead gain temporary hit points equal to the remaining hit points that target had. On a successful save, the tendril misses and dissipates without dealing damage.
If you target multiple creatures, you create a separate tendril for each target. You can choose how to divide the total damage dealt among the targets. For example, if you deal 15 total damage, you can choose to have one target take 10 damage and another take 5, or any other combination that adds up to 15.
At Higher Levels:
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd
Comments