Level
6th
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
Until Dispelled
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Control (...)

A 10-foot Emanation springs into existence around you and remains stationary for the duration. The spell fails when you cast it if the Emanation isn’t big enough to encapsulate all creatures in its area fully.

The spell taps into the fears and pet peeves of all creatures within the Dome and creates illusory manifestations of its deepest fears and pet peeves, It affects the 5 senses to all creatures. Creatures inside the dome may or may not see or feel the same things. The targets must make a Wisdom saving throw. On a failed save, the target rolls off a table for a condition to be applied for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

Creatures within the Emanation can move freely while inside but can't leave until the spell ends or until they pass a save. All other creatures and objects can pass through it. Spells of level 3 or lower can’t be cast through it, and the effects of such spells can’t extend into it.

The atmosphere inside the Emanation is insufferable, regardless of the weather outside. Until the spell ends, you can command the interior to have Dim Light,  Darkness or Bright Light (no action required). The Emanation is opaque from the outside and of any color you choose, but it’s transparent from the inside.

The spell ends early if you break concentration or if you cast it again.

* - (a crystal bead)

Spell Tags: Damage Control Debuff

Available For: Bard (Legacy) Wizard Cleric - Twilight Domain (TCoE)

SaintBrick

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