A sign of the favor of Kelemvor, you place a willing or dying living creature you can see into a protected state of suspended animation. While the spell lasts, the creature is surrounded in a soft glow and is unconscious. All its bodily functions are suspended, bleeding halts, and any diseases, poisons, and parasites cease acting. If the creature is dying, it does not need to make death saves.
Each round, the creature gains 50 temporary hit points. Taking damage while dying in this state does not cause a failed death saving throw unless the temporary hit points are exhausted. The subject cannot rest or recover hit points naturally, but any spells or other magical abilities that restore lost hit points are doubly effective. Visible parasites can be manually removed without harm, and poisons and diseases can be removed via magic.
You can end this spell at any time and distance as a bonus action. Any temporary hit points the creature has remaining are immediately lost, and previously-suspended functions resume.
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