Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Necrotic

A light-blue beam is shot at a creature within range. Make a ranged spell attack roll. On a hit, the beam connects with the creature, starting to tear and drag the soul out! Once connected, the initial damage is 3d6 Necrotic damage and 1d6 at the start of the creatures turn. The beam lasts for up to 1 minute, until the spell is dispelled, the caster is knocked unconscious or the afflicted target is killed. If the creature is killed while Drain Soul is on the target, the caster of Drain Soul will gain a Soul Shard, a light-purple crystal containing the soul of the slain creature. This crystal can be crushed for the following effects (see below) or used for other spells where a Soul Shard is needed as a reagent.

  • As a bonus action you crush the crystal, increasing the damage of your next spell equal to double your casting ability modifier.
  • As a bonus action you crush the crystal, consuming the soul and regaining Hit Points equal to player’s level and casting ability modifier.
  • As a bonus action you crush the crystal, empowering yourself with soul, gaining advantage on the next melee, range or spell attack roll.

Drain Soul has no effect on creatures without a soul.

Soul Shard hold no value to most people and might be hard to sell, but should you find a buyer, then a soul shard usually goes for between 10 and 20gp.

At Higher level. Increase the initial damage and continuing damage by 1D6 for each spell slot used above 2nd level.  

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2024 7:56:13 AM
172
13
1
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Harkard

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