Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, takes on the qualities of light or shadow, allowing it to pass harmlessly through walls and damage any living thing in its way.  On a hit, the target takes the normal damage of the weapon, plus an additional 2d8 radiant or necrotic damage, your choice. In addition, each creature in the weapon's path must make a Dexterity saving throw.  On a failed save, the creature takes damage equal to half the damage dealt to the initial target.

The ammunition or weapon then returns to its normal form.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Available For: Ranger (Legacy)

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