You conjure a warhammer made of ancient, enchanted wood into your hand. The weapon is considered magical for the purpose of overcoming resistances and immunities. You can wield this hammer using your spellcasting ability modifier for attack and damage rolls, rather than Strength. The warhammer deals 1d8 bludgeoning damage on a hit.
You can attack with the Sylvan Hammer as part of the same action you used to summon it and can as an action on subsequent turns to attack again. The weapon remains in your hand or by your side until you dismiss it (no action required), cast this spell again, or the spell is dispelled.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the hammer’s damage increases by 1d8 for every two slot levels above 1st.
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