Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, detonates on impact. Each creature within 5 feet of the blast must make a Dexterity saving throw. On a failed save, the creature takes 4d8 force damage, and is pushed 5 feet away from the blast and knocked prone. On a successful save, the creature takes half as much damage and is not pushed or knocked prone.
The ammunition or weapon is destroyed as a result of the spell.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.