Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect
You touch a nonliving item and chant an incantation, enchanting the item with explosive energy. The item remains enchanted until triggered. When triggered (as determined by the caster or a specific condition set during the casting), the item explodes.
All creatures within 10 feet of the item must make a Dexterity saving throw. On a failed save, a creature takes 1d6 fire damage and is knocked prone. On a successful save, the creature takes half damage and is not knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the fire damage increases by 1d6 for each slot level above 2nd.
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