Level
1st
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 30 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Buff (...)

You call upon the chaotic forces of luck and fortune to decide the fate of those around you. Choose up to three creatures within range, which can be a mix of allies and enemies. For each creature, flip a coin (or roll a d2) to determine the outcome. For gameplay simplicity, you can also roll a d6 or d20 and assign odd numbers to one result and even numbers to another.

  • Heads (or even roll): The target receives Fortune’s Boon, a blessing that grants them advantage on their next attack roll, ability check, or saving throw.

  • Tails (or odd roll): The target is afflicted with Fortune’s Curse, giving them disadvantage on their next attack roll, ability check, or saving throw.

You can continue concentrating on the spell for up to 1 minute. As long as you concentrate, the effects (either boon or curse) remain on the affected creatures. After one of the creatures benefits from their boon or suffers from their curse, the effect is dispelled from that target. You may also flip the coin again as an action on each of your turns to refresh or change the effects on a given target.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

* - (A gold coin)

Spell Tags: Buff Debuff

Available For: Cleric (Legacy) Paladin (Legacy) Paladin (Legacy) Cleric Paladin Cleric - Life Domain Cleric - Trickery Domain

SleepyLad

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