Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
7 Days
School
Illusion
Attack/Save
None
Damage/Effect
Communication (...)
You magically inscribe your personal rune, signature, heraldic crest, or a message on an unattended object, surface, or creature touched. An unwilling creature is allowed a Wisdom saving throw to negate the effect. The marking can be no larger than the span of a hand, and it can contain up to twenty-five words. The mark has several options and additional benefits:
- You choose whether the markings are visible or invisible. Invisible markings are revealed with a detect magic, see invisibility, true seeing, or similar effect.
- Optionally, you can choose to be alerted by a ping in your mind when a creature reads the markings and you are within 1 mile. This ping awakens you if you are sleeping.
- You can choose for the spell to end once the markings have been read.
- If you cast the teleport spell and choose to teleport to the location of the mark, the success chance is 95%.
Using a Higher-Level Spell Slot. The duration increases to one month if you use a 3rd-level or higher spell slot, or is permanent if you use a 5th-level or higher spell slot.
Adapted from the classic Wizard Mark spell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/6/2024 10:22:22 PM
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896
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81
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1
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Coming Soon
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