As an action, the creature can unleash a spray of magical milk from all six of its udders. Choose up to six creatures within 30 feet of the creature. Each target must make a Dexterity saving throw against a DC of 8 + the creature’s proficiency bonus + its Constitution modifier. On a failed save: The target takes 3d6 acid damage from the milk’s magical properties and is covered in sticky milk, which imposes disadvantage on their next attack roll or ability check. On a successful save: The target takes half damage and suffers no additional effects. Additional Effects: Any creature that starts its turn covered in milk must make a Strength saving throw (DC 12) or be considered grappled as the milk becomes sticky and difficult to move through. A grappled creature can use its action to make a Strength (Athletics) check against the same DC to escape. Recharge: 5-6 (roll a d6 at the start of the creature's turn; if a 5 or 6 is rolled, this ability can be used again).
Level
Cantrip
Casting Time
Action
Range/Area
30 ft.
(30 ft.2)
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Comments