Level
4th
Casting Time
1 Minute Ritual
Range/Area
Touch
Components
V, S, M *
Duration
8 Hours
School
Conjuration
Attack/Save
CHA Save
Damage/Effect

You squeeze and throw a red clown nose into the air, causing it to transform into a mobile comically proportioned tent on wheels. The wagon is a medium construct with 40 hit points, an AC of 10 and a movement of 10ft. It cannot be the target of Wisdom, Charisma, and Intelligence saving throws and uses the casters casting modifier as a saving throw for other saves. While inside of the wagon the caster can see as if the walls are invisible and can mentally control the wagon on their turn no action required.

As an action, a large or smaller creature can push their way through the tent into the interior. Inside of the Party Wagon is a 20ft cube with a dance floor, alternating dim lights, tasteful music and the ghosts of party's past where they continue to drink, sing and dance. Creatures with a charisma of 3 or higher that spend 30 minutes inside of the Party Wagon will gain the benefits of a short rest, so long as they party to the ghosts liking. A creature can exit the Party Wagon by simply walking out of the exit, appearing in the nearest unoccupied space to the Wagon.

Humanoids and fey that have a charisma of 3 or higher that are within 60ft of the Party Wagon and can hear it must make a charisma saving throw. On a failure, the creature is charmed and feels nothing but the compulsion to party. The creature must do everything in its power to join the party, ending the charm effect if a hostile action is taken towards it or after partying for 30 minutes inside of the Party Wagon. Creatures that succeed the saving throw are immune to its effects for 24 hours.

Creatures with an charisma of 3 or higher within 60ft that wish to take a hostile action against the Party Wagon must make a charisma saving throw, becoming overwhelmed with shame and regret for wanting to spoil the party on a failure, needing to choose a different target or not take the action.

If the wagon is dispelled or destroyed, all creatures are shunted out to the nearest unoccupied space to the wagon and are knocked prone, the party ghosts all exit and boo while fading away as the clown nose shrinks and the spell ends.

* - (A squeaky red clown nose)

Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2023 4:28:53 PM
1
0
5
Coming Soon
10/7/2024 4:41:43 AM
2
0
1.1
Coming Soon

Available For: Bard (Legacy) Wizard (Legacy) Bard

KrafterKT

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