Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Slashing

You conjure spirits of bats that appear as spectral, intangible animals in an unoccupied space you can see within range. The number if bats is determined by a single d20.
1-5 = 2 Bats, 2-10 = 3 Bats, 11-15 = 4 Bats, 16-20 = 5 Bats

You have Advantage on Strength saving throws while you’re within 5 feet of the bats, and when you move on your turn, you can also move the bats up to 30 feet to an unoccupied space you can see.

Whenever the bats move within 10 feet of a creature you can see or whenever a creature you can see enters a space within 10 feet of the bats, you can force that creature to make a Dexterity saving throw. On a failed save, the creature takes 1d10 Slashing Damage, for each bat conjured. A creature makes this save only once per turn.

The damage increases by 1d10 if the roll was a NAT20.

Spell Tags: Damage Buff

Available For: Druid (Legacy) Ranger (Legacy) Druid Ranger

ChiefBigroot

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