Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Combat (...)

You freeze a creature in time, preventing it from moving or taking any actions for the duration. The creature must make a Wisdom saving throw to resist the effect. While frozen, the creature is unaware of its surroundings. If the creature takes damage, the spell ends. A creature can repeat the saving throw at the end of each of its turns.

Spell Tags: Control Combat Dunamancy

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard

SilverWolf460

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