You summon a spectral set of drums for the duration and sit down to play. This spell cannot be cast within 5 ft of an enemy and moving or taking any action besides the magic action will break concentration on this spell. While concentrating on your drums you have advantage on saving throws against magical effects.
For the duration you create a 30-foot Emanation filled with music. When you cast this spell, you can designate creatures as allies. While within the Emanation all allies that can hear the music may add 1d4 to attack rolls and saving throws they make.
Any other creature that can hear and starts it's turn within the Emanation or enters it for the first time during their turn must make a Wisdom saving throw. On a failed save, the creature takes 2d6 Psychic damage and cannot target the caster until the start of their next turn unless they are immune to the charmed condition. On a successful save, the creature takes half as much damage.
Using a Higher-Level Spell Slot. The damage increases by 1d6 and the Emanation size by 5 ft for each spell slot level above 3.
* - (Two wooden drumsticks)
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