You strike a target within 5 feet with an unarmed uppercut with enough force to generate electricity with the attack. You make an attack roll against the target and on a successful hit, the target takes 1d6 plus your Strength modifier as Bludgeoning damage and 1d4 Thunder damage.
Whenever you roll a critical hit while using Wind God Fist, instead of using normal critical damage modifiers, you can instead turn the attack into Electric Wind God Fist.
Electric Wind God Fist:
You gather all your might and strike a target within 5 feet with a powerful and precise unarmed uppercut imbrewed deadly burst of electric energy. You make an attack roll against the target and on a successful hit, the target takes 1d6 plus your Strength modifier as Bludgeoning damage and 1d6 Thunder damage. Whenever you critically hit a target with this attack, instead of using normal critical damage modifiers, you immediately attack the target again and strike with another Electric Wind God Fist(You must still roll to hit).
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the Thunder damage increases by 1d4 Thunder damage and 1d6 Thunder damage for Electric Wind God Fist for each slot level above 1st.
Level
1st
Casting Time
1 Special
Range/Area
5 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Damage







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