You beseech The Dealer for aid. They send a creature loyal to you, making the creature appear in an unoccupied space within range. The creature will appear relative to your Huckster subclass and alignment in the following ways:
Casino Huckster: Celestial (Good), Fiend (Evil)
Taproom Huckster: Fey (Good), Aberration (Evil)
Wasteland Huckster: Elemental (Good), Undead (Evil)
The creature will take one of three forms based on the nature of the request. The Bouncer will appear for violent requests, The Hostess will appear for crafty requests, and The Barkeep will appear for covert requests. It will be up to the DM's discretion what constitutes a violent, crafty, or covert request.
When the creature appears, it is under no compulsion to behave a particular way. The creature will be aware of your requested task and will have an initial offer for its payment. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.
Payment can take a variety of forms. A Celestial might require a sizable donation of gold or magic items to an allied temple, while a Fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
A task that can be measured in minutes requires a payment worth 100 GP per minute. A task measured in hours requires 1,000 GP per hour. And a task measured in days (up to 10 days) requires 10,000 GP per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature’s ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you if possible. If you are unable to agree on a price for the creature’s service, the creature immediately returns to its home plane.
* - (A gold coin or Huckster chip inscribed with the requestor's mark)Previous Versions
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