Prerequisite: Fireball
When you cast this spell, you condense the explosive power of a fireball into your hand. You create a fireball in the palm of your hand, then crush it, infusing its energy into your arm. This causes the skin on your arm to boil and melt off, exposing charred muscle, with flaming embers emanating from the exposed flesh.
You target a creature within 10 feet of you and make a melee spell attack against them. On a hit, the target takes 1d8 force damage.
If the attack hit the targeted creature, you unleash a fiery explosion in a 100-foot-long, 5-foot-wide line in the direction of the target. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 8d6 fire damage, or half as much on a successful one.
Once the spell ends, your arm reverts to its normal state. You must then make a Constitution saving throw. On a failed save, you take 2d8 force damage. On a successful save, you take no damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the fire damage of the explosive wave increases by 2d6 for each slot level above 3rd. Additionally, the damage from failing your Constitution save increases by 1d8 force damage for each slot level above 3rd.
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