You bring to life the pinnacle of your craft—a perfect doll imbued with magical vitality and true autonomy. The Dollmaker’s Paragon spell allows you to animate a doll of up to Large size, transforming it into an entity that mimics true life in every conceivable way. This creation is more than a simple construct or illusion; it is a living masterpiece that blurs the lines between magic, art, and reality.
The animated doll created through this spell is a complete facsimile of life, capable of eating, breathing, and even performing other biological functions. However, despite its flawless imitation of life, it harbors strange and subtle oddities tied to its magical nature. It is fiercely loyal to its creator but possesses a level of autonomy and independent thought that makes it an unsettling blend of servitude and free will.
Physical Characteristics
The Dollmaker’s Paragon possesses the following characteristics:
- Armor Class: 15
- Hit Points: Equal to half the caster’s maximum hit points (rounded down)
- Speed: 30 ft.
- Strength: 10 + the caster’s spellcasting modifier
- Dexterity: 14
- Constitution: 14
- Intelligence: 14
- Wisdom: 12
- Charisma: 16
- Saving Throws: Proficient in Wisdom and Constitution
The doll can cast spells up to 5th-level that the caster knows or has prepared, using the caster’s spellcasting ability. It has spell slots equivalent to the spell level of this spell (5th) and can gain additional spells over time.
True Mimicry
The doll behaves in a surprisingly lifelike manner and has a multitude of strange but fascinating traits:
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Breathing: The doll requires breathing not to maintain life, but to regulate its magical energy. When it breathes in, it draws in ambient magical essence, stabilizing the enchantment that sustains it. In areas with high magical saturation, it will breathe normally, but in low magic areas, its breaths will become labored, and it may need to periodically stop and “rest” to gather energy from its surroundings. In areas affected by anti-magic, the doll will breathe faster and seem strained, though it does not immediately shut down—giving it a brief window to escape such areas.
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Eating: When the doll consumes food, it is not for sustenance but to maintain the magical energy within itself. Everything it eats is broken down and converted entirely into pure magical energy. The more it eats, the stronger and more stable the enchantment that keeps it active becomes. While it does not need to eat often, going more than a week without doing so will cause it to slowly weaken, losing 1d6 hit points per day until it consumes food again. In an anti-magic zone, this stored magical energy diminishes rapidly, and the doll must be removed from the area within 1 hour or it will be rendered inert until it is returned to a magical area.
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Bleeding: When cut, the doll bleeds a viscous, crimson fluid that is eerily similar to blood. This fluid, however, evaporates into pure magical energy within seconds. This faux blood carries no scent or life-giving properties, but any magical being that comes into contact with it experiences a tingling sensation, as though the blood were charged with raw arcane power.
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Sensations: The doll can feel sensations like pain, warmth, and touch. However, these sensations are perceived as a byproduct of its magical construction and are sometimes inconsistent or exaggerated. It may flinch violently at a minor touch or fail to react at all to something more severe. Emotional responses such as happiness or sadness are expressed clearly but lack depth, as if they were rehearsed imitations of true feelings.
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Physical Lifelikeness: The doll appears entirely lifelike in nearly every aspect. It walks, breathes, and moves with natural grace, its skin warm to the touch, and it can even engage in all aspects of life that biological creatures do. This includes eating, sleeping, and even reproduction. The doll is capable of copulation and reproduction, but any offspring produced will be biologically normal, though faintly magical in nature. These children are born with innate magical resistance but are otherwise living, breathing entities. The doll's body, however, reacts strangely to anti-magic effects. When within an anti-magic field, its body becomes stiff and lifeless, its magical nature disrupted. Its skin turns cold and rigid, its movements sluggish and mechanical. In such environments, it must leave the anti-magic field within 1 hour, or it will become inert until returned to a magical environment.
Emotional Development
At the time of creation, the doll's emotional responses are shallow imitations, as though it is acting out feelings rather than genuinely experiencing them. However, over time, the doll can begin to experience true emotion as it interacts with the world and forms memories. These emotions will start as faint whispers of genuine feeling but can develop into full, real emotions with enough time and experience.
If the caster chooses, they can suppress this emotional development, keeping the doll in a state of artificial emotional responses. This suppression is not permanent and can be lifted or reinstated at any time by the caster. The doll, however, may begin to subtly resist emotional suppression over time, seeking autonomy in its emotional experiences.
Arcane Vulnerabilities
The doll is particularly susceptible to anti-magic and other spell-breaking effects:
- Anti-Magic Effects: If the doll is exposed to an anti-magic field or similar effects, it must make a DC 15 Constitution saving throw at the start of each of its turns. On a failure, it begins to degrade, suffering 1d10 force damage each turn it remains in the field. If reduced to 0 hit points in this manner, it does not die but instead crumbles into a lifeless husk. It can be restored only by casting Greater Restoration or an equivalent spell within 24 hours; otherwise, it is destroyed permanently.
- Magic Severance: If targeted by a Dispel Magic or Counterspell spell, the doll must make a Wisdom saving throw against the spell’s DC. On a failure, it is stunned for 1 minute and cannot take any actions or reactions. During this time, it is highly vulnerable, and its hit points are halved until it recovers.
Drawbacks and Limitations
The Dollmaker’s Paragon exacts a terrible toll on the caster:
- Health Drain: Immediately after casting, the caster permanently loses 85% of their maximum hit points and cannot regain hit points by any means for 30 days. This is a permanent reduction that remains in effect even if the caster is healed by magic, divine intervention, or other means.
- Spellcasting Limitation: The caster can no longer cast any spells that create new living beings or constructs, such as Simulacrum or Create Homunculus. This restriction also applies to spells that summon or animate creatures, like Find Familiar or Summon Construct. The caster can still cast spells that summon existing creatures or transport them, like Conjure Animals or Teleport.
- Madness: Each time the caster uses this spell, they must succeed on a DC 17 Wisdom saving throw or suffer a permanent form of mild madness, as described in the Dungeon Master’s Guide. This madness can manifest as obsession, paranoia, or delusions, often centered around their creation or magical mastery.
Learning and Growth
The doll can learn and adapt over time. It gains 1 additional spell slot of the highest level it can cast every 30 days it exists, up to a maximum of 9th-level spells if its creator continues to channel magical energy into it through special rituals that cost 500 gp and take 24 hours to complete.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the doll’s hit points increase by 20 for each slot level above 5th, and it gains an additional spell slot of its highest available level. For every two levels above 5th, the doll gains access to one more spell that it can prepare from the caster’s known spells.
* - (an exquisitely crafted doll worth at least 2,000 gp, imbued with the caster’s blood, a pint of essence from a magical creature like a unicorn or dragon, and a gemstone heart worth 5,000 gp that is shattered and infused into the doll during casting)
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