Level
5th
Casting Time
1 Action
Range/Area
Self (30 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Buff (...)

The warlock taps into the chaotic energies of the Interplanetary Ballroom, causing time and space to warp in a 30-foot radius around them. While this spell is active, any creature (including the warlock) that moves within the area blinks in and out of reality, as the tempo of time itself shifts unpredictably.

For the duration of the spell, whenever a creature moves into or within the area, roll a d6 to determine the effect:

  • 1-2: The creature teleports 10 feet in a random direction (determined by a d8, 1 being north, 2 northeast, etc.).
  • 3-4: The creature is sped up, gaining an additional 10 feet of movement until the end of its turn.
  • 5-6: The creature is slowed, reducing its speed by 10 feet until the start of its next turn.

In addition, as the spell warps reality, creatures in the area must make a Wisdom saving throw at the start of their turn. On a failed save, they are disoriented by the temporal shifts and have disadvantage on attack rolls and ability checks until the start of their next turn.

At the end of each of your turns while you concentrate on this spell, you must also make a DC 15 Wisdom saving throw to maintain your focus through the chaos. On a failure, you lose concentration and the spell ends.

* - (a small hourglass filled with glittering sand)

Spell Tags: Teleportation Buff Debuff Movement Environment Special

Available For:

Joaking_g

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