Level
1st
Casting Time
1 Action
Range/Area
Self
Components
M
Duration
Special 2 Rounds
School
Divination
Attack/Save
None
Damage/Effect
As a bonus action, roots begin to come from the ground and attach to your legs. While rooted you gain a +2 bonus to your AC, You also heal for 2d10 Hitpoints at the start of your turn each round. You have a speed of 0, and can't be knocked prone or be moved. This lasts for 2 round total duration or until you use a bonus action to end the duration. You also can't have moved on turn of use.
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