Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Control (...)

A rope or string you touch, knots or unknots itself from a hook, branch, or single protrusion within reach. (For example, an arm. This cantrip wouldn't knot two wrists together.)

If the cord is being held by another creature, this cantrip has no effect.

Your spellcasting Save DC becomes the DC for an attempt to untie the knot with an Intelligence (Sleight of Hand) check or to slip out of it with a Dexterity (Acrobatics) check.

* - (a rope, string, or cord)

Previous Versions

Name Date Modified Views Adds Version Actions
10/9/2024 3:42:28 PM
2
1
--
Coming Soon
10/9/2024 9:17:33 PM
3
0
--
Coming Soon

Spell Tags: Control Utility Environment

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Order Domain

ObsidianHoax

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