Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed (...)

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or become charmed by you. A creature charmed by this spell is lost in a trance of extreme happiness for the duration. It is stunned and must roll 1d10 at the start of each of its turns to determine its behavior for that turn, according to the table below:

D10 - Behavior

  • 1 - The creature begins singing, and roll again.
  • 2 - The creature begins crying, and roll again.
  • 3 - The creature begins laughing, and roll again.
  • 4 - The creature begins muttering about a nonsensical topic, and roll again.
  • 5-6 - The creature drops everything it’s carrying and begins drooling.
  • 7-8 - The creature moves half its speed in a random direction, wide-eyed.
  • 9 - The creature lies down and curls up in a fetal position.
  • 10 - The creature drops to its knees and stares into the sky.

The spell ends for the target if it takes any damage. At the end of each of its turns, it can attempt another Wisdom saving throw, ending the spell for that target with a success. The target cannot recall any events it experienced while under the effects of this spell other than its euphoria. 

Using a Higher-Level Spell Slot. You can target one additional humanoid for each spell slot level above 2nd. These targets must be within 30 feet of each other at the time of casting.

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2024 12:44:15 AM
738
43
1
Coming Soon

Spell Tags: Control Charmed

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Bard Cleric Druid

CM_

Comments

Posts Quoted:
Reply
Clear All Quotes