Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
You cast chaotic energy at one creature or object within range. Make a ranged attack roll against the target. On a hit, the target takes Xd8 damage of a type you choose between: Acid, Cold, Fire, Lightning, Poison, Psychic, Thunder or Force.
If you roll max damage on a D8 or D6 for this spell, you can roll another D8 or D6 according to the roll, and add it to the damage. When you cast this spell, the maximum number of these D8s and D6s you can add to the spell’s damage equals your spellcasting ability modifier.
The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Spell slot Upgrade.The damage increases by 1d6 for each spell slot.
* - (the coin)