The caster hurtles in a straight horizontal line in the direction they are facing at blinding speed. The caster can choose to move either 80ft. or 100ft. in the direction they are facing, the caster cannot move vertically, either up or down. During the movement, the caster is unaffected by gravity and is immune to difficult terrain and is unaffected by speed reductions or increases, even if they have a speed of 0. If cast on a slope or if the movement reaches a slope with an incline or decline of less then 45 degrees, the caster will go up or down it and will remain at the new elevation if going over a ledge, stairs do not count as a slope. The caster automatically succeeds any Dexterity saving throws they may need to perform as a result of the spell forcing them through a location that would cause one (such as passing through a raging fire). If the caster collides with a solid surface or object, they take d8s of bludgeoning damage equal to how many 10s of feet of movement are left of the spell (e.g. if the caster moves 80ft. and collides with an object after moving 40ft, they take 4d8 bludgeoning damage. If the caster tries to move 100ft. and collides with something after moving 45ft. they take 6d8 bludgeoning damage). If the caster collides with a creature, both the caster and creature take d6s of bludgeoning damage, calculate in the same way as when colliding with an object. Both the creature and caster take the same amount of damage. If the caster is grappling a creature, they are forced to move with the caster. This spell does not incite an opportunity attack or reaction except for ones related to spell casting, such as Counterspell. Casting the spell while restrained or grappled does work but does not necessarily end the condition, the nature of the condition is important, if grappled, the grappler may also be forced to move with the caster.
*This spell is cast as the movement action
Level
2nd
Casting Time
1 Special
Range/Area
Self
Components
None
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Movement
Comments