You leer deep into a creature's eyes and continually utter its name. Their own moniker becomes a vile malediction, and infects their soul, compelling them to perish. A creature within sight must make a Constitution and Wisdom saving throw, or begin to expire. When the spell ends, the caster can’t move or take actions until after its next turn. This spell is considered a curse for the purposes of immunity and removal.
On a failed Constitution save, at the beginning of its turn, the creature's maximum Hit Points are reduced by the caster's spellcasting ability modifier. The creature's original maximum Hit Points are restored after the spell ends, or if this magical curse is cured or dispelled.
On a failed Wisdom save, the creature takes 6d6 Psychic damage. On a successful save, the creature takes no damage.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the spell's damage is increased by 1d6, and its duration is extended by 1 round for each slot level above 6th.
* - (the heart and brain of a sentient creature)
Comments