Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Force
You roll 2d6 dice, infusing them with that uncanny bit of luck you have and projecting an energy-based attack where the dice are thrown out for the roll. Deal Force damage to a target within 60 feet.
The damage dealt is the total result of the dice roll. On doubles (e.g., two 4s), you can make a melee weapon attack action as part of the same action.
* - (2d6 as apart of a set of dice)
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