Level
3rd
Casting Time
1 Action
Range/Area
Self
(30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Divination
Attack/Save
CHA Save
Damage/Effect
Combat (...)
You hold a lens to your eye as Apollo grants you a brief glimpse into the future. A flash of bright light extends in a 30-foot cone from you. Choose up to 3 creatures within the cone. Each creature must make a Charisma saving throw against your spell save DC. On a failed save, you gain one of the following pieces of information about each creature of your choice:
- Resistance or Immunity: You learn one resistance or immunity the creature has.
- Weakness: You learn one weakness the creature has.
- Attack or Ability: You learn one attack or special ability the creature possesses.
- Next Likely Action: You gain insight into the creature’s most likely next action, such as:
"The target is most likely to cast Cloudkill on the area where you are grouped," or "The target is most likely to flee from combat."
If a creature succeeds on its saving throw, you gain no information about that creature.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. Each creature must be within the cone of the initial cast.
* - (A lens of glass or other transparent material)
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