Level
6th
Casting Time
1 Action
Range/Area
Self (15 ft. *)
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Poison

Until the spell ends, wind whirls around you, and you gain the following benefits:

  • You cannot be poisoned, charmed, or frightened and are under the effects of Engulfed in Flowers
  • You can use your action to create a line of flowers 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line makes a wisdom saving throw. On a failed save, the creature gains the Engulfed in Flowers condition for 1 minute.

Engulfed in Flowers- Flower petals shower from you and smell like flowers with a slight touch of ozone until the end of the condition, at which point the stems wither and crumble harmlessly to dust. Creatures with this condition gain the following effects:

  • Heal for 1d8 at the end of your turn (unless undead)
  • Any creatures that grapple you or you grapple take 2d8 poison damage. This damage scales by 1d8 for every level upcast.
  • If you are undead, you have disadvantage on all attack rolls.
* - (* - (A small bouquet of wildflowers, must have been hand picked by the caster))

Spell Tags: Damage Control Movement Warding

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Druid Sorcerer Wizard

Pegasheep_DM

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