Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
M *
Duration
Until Dispelled
School
Evocation
Attack/Save
None
Damage/Effect
Restrained
Sets the target on fire dealing 1D6 damage every round that they are on fire. If they were go into something such as water that would normally put out the fire, it stays burning, but the castor must succeed on a concentration check where the DC is however many rounds they’ve stayed in that times 2. If they jump into something flammable, it does not catch on fire unless the caster wants it to. If the castor does not want it to then the caster must succeeded on a concentration check where the DC is however many rounds they’ve stayed in their times 3.
* - (1 inch cube of coal, charcoal, wood, and a some fire of any kind)
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