Level
9th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

You can see your breath create a cool mist as the temperature begins to drop rapidly, when suddenly the surrounding area is covered in a layer of ice. Each creature in a 60-foot emanation originating from you must make a Constitution saving throw. A creature takes 12d8 cold damage and is restrained for 1 minute on a failed save or half as much damage and isn't restrained on a successful one. At the start of each of its turns, a restrained creature can make a DC 15 Strength saving throw. On a success, the creature is no longer restrained. The ice turns the ground in the spell's area of effect into difficult terrain until the ice thaws in 1d4 days.

A creature killed by this spell becomes encased in ice and cannot be revived until the ice thaws in 1d4 days. The ice has AC 15 and a number of hit points equal to the encased creature's maximum hit points. If the ice breaks, the creature inside breaks with it and can only be revived by means of a true resurrection or a wish spell.

Previous Versions

Name Date Modified Views Adds Version Actions
2/19/2022 9:02:05 AM
2
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4/13/2022 7:57:38 PM
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9/3/2022 4:46:49 AM
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9/3/2022 5:00:36 AM
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11/21/2023 7:41:41 PM
21
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12/19/2023 9:23:57 PM
22
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12/19/2023 9:26:08 PM
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3/30/2024 4:35:05 PM
25
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6/5/2024 9:37:33 PM
27
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6/29/2024 5:22:02 AM
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6/29/2024 11:23:50 PM
29
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6/29/2024 11:26:38 PM
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7/29/2024 8:00:49 PM
30
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9/22/2024 12:19:52 AM
33
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10/12/2024 2:27:11 AM
35
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Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Druid (Legacy) - Circle of the Land (Arctic) (Legacy) Sorcerer Wizard

EdgyComicsFan

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