Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Force

You infuse a weapon you touch with the energies of one of the Outer Planes, energies which correspond strongly to certain ethical or moral alignments and inflict extra damage against certain types of creatures. When you cast this spell, choose one of these four planes:

Elysium (Good): Aberrations, chromatic dragons, elementals, fiends, or undead.

Hades (Evil): Beasts, celestials, metallic dragons, humanoids, or plants.

Limbo (Chaos): Constructs, angels, dragons, devils, or giants.

Mechanus (Law): Aberrations, demons, fey, monstrosities, oozes, or undead.

Until the spell ends, the weapon inflicts an additional 2d6 force damage against the types of creatures listed for the chosen plane. Your alignment may limit your choice of planar energies when you cast this spell. If you are evil-aligned, you cannot choose Elysium; if you are good-aligned, you cannot choose Hades, if you are lawful in alignment, you cannot choose Limbo; if your alignment is chaotic, you cannot choose Mechanus.

* - ((one weapon or 50 projectiles))

Available For: Cleric (Legacy) Paladin (Legacy) Artificer (Legacy) Cleric Paladin

deathshere4u

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