You create a barrier around you in the shape of a flower that protects you from the effects of this spell. This flower emanates a magical effect that alters other creatures' minds. Each creature in a 120-foot-radius sphere centered on you must make a Wisdom saving throw. On a failed save, affected creature regards their allies as their enemies and their enemies as their allies. On a successful save, the target takes 7d12 Psychic damage, and the spell ends for that creature.
On each of your turns for the duration, you can use your bonus action to end the effect of the spell for one creature of your choice.
At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw. On a successful save, the spell ends.
Level
9th
Casting Time
1 Action
Range/Area
Self
(120 ft. )
Components
S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)