You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range, including the caster (self). The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Vision into its area is Lightly or Fully Obscured, according to its caster’s desire.
Each creature in the Sphere makes a Constitution saving throw, taking 5d8 Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The Sphere remains stationary or moves up to 30 feet per round, according to its caster’s desire. It can also move with its caster (self), if that was the target the sphere centered on.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
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