By subtly bouncing your hand up and down in rhythm, you create a small, round ball of force tied to your finger by a 10-foot string. This ball can be used in a few ways.
- Punching Bags: Still tethered toyour hand, you throw the yo-yo to strike at an enemy with a melee spell attack roll. The range is 10ft and the ball does 1d6 force damage.
- Walk the Dog: By dragging the yo-yo along the floor, you can attempt to trip up your opponent. Your opponent must make a Dexterity saving throw or be knocked prone.
- Around the World: As a reaction, you can swing the yo-yo around your arm to parry an opponent's attack. When used, you gain a +2 to AC for that one attack only.
- Shoot the Moon: Pick a target creature. You can throw the yo-yo at that creature for a grab and pull. IF the creature is unwilling, they must make a strength save.
- Jump Rope Offstring: You swing the yo-yo fast enough to toss the ball at an opponent. You make a range spell attack (60/120). The ball does 1d6 force damage.
- Helicopter: Spinning the yo-yo, you can use it to grab an object to pull yourself up or towards something.
At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 2d6. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 3d6. When you cast it using a spell slot of 7th level or higher, the damage increases to 4d6. When using ARound the World, the AC bonus increases to +3 when when using a 3rd or 4th level spell slot. When you cast it using a 5th or 6th level spell slot the ac bonus increases to +4. When cast with a spell slot of 7th level or higher the bonus increases to +5.
Previous Versions
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10/12/2024 10:50:50 PM
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5
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2
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1
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Coming Soon
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